For Directors and Producers

Isn’t orchestral music just for epic films or fantasy games?

No way! That’s like saying the full range of visual color is only appropriate to the movie “Avatar” and every other film would be just fine shot in black and white.

Orchestral music is not classical music, nor is it just “epic” … It can span the fullest range of emotion, character, and rhythm … and can succinctly signify or indicate objects, feelings, characters, places, story threads in a way that audiences the world over grasp instantly and intuitively.

Orchestral music provides

  • the widest range of expression
  • the most flexible timing
  • the tightest and most direct emotional connection to audiences and gamers
  • the variety needed for long and short dramatic arcs and for lengthy game play
  • an emotional language refined over 300 years, deeply and immediately understood, and continually reinforced via film, television and other games.
  • music that’s easy to integrate with dialog, SFX and foley

Better than library music

You may think your music budget gives you no choice but to use library music.  But the money you save by using library music is quickly gobbled up by the time and effort wasted trying to modify and shoe-horn these generic tracks to fit your project.  In the end, library music cheapens the audience experience.

Fauxharmonic goes beyond mood-setting: making music tightly linked to characters, objects, places and actions, including interface and control feedback and cues.  Matching your creative potential and flexibility, with a full expressive range, at far lower cost than full orchestral recording sessions.

Is Fauxharmonic actually better than a live orchestra?

Yes, in some situations it is.

A live orchestra sounds magnificent, but unless you are willing to arrange, schedule and record hundreds of elements at great expense, it can’t give you the content and flexibility that variations in gameplay demand.

The Fauxharmonic delivers much more flexibility than frozen audio tracks, and goes well beyond MIDI for deep and powerful musical resonance.  Of course you’ll get isolated stems, various mixes, and full mastering notes (including plugins and effects, pan positions, levels, etc.).  But the Fauxharmonic also can produce hundreds of variations of cues and transitions corresponding to conditional elements and narrative tree branches of gameplay.

In short, the tight and subtle musical integration that helps put gamers into a different world is attainable and affordable with the Fauxharmonic Orchestra.

Work with the best

Our team is elite.  It’s hand-picked, small and truly excellent. We are the top orchestrators, the top digital orchestra performers, and among the best audio producers on the planet.  Our team members work in Los Angeles, Boston, New York, London, Nevada, Munich, and Paris … all seamlessly coordinated  from our Boston office.

We work directly with your team to give your music the most powerfully expressive realization possible.

Contact us to discuss your project.  We can help increase the emotional impact, the range of expression, and the dramatic integration your creative efforts and your audience deserve.

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